You start your game with only the paragraph you are given on character creation and then flung into the action. Dragon Age has always been more about creating YOUR character. ![]() Most games that use this starting type of action are ones that have you playing a pre-made character, a person whose character and look is already defined by the game to a larger extent, even if it is merely that his job or role has a massive influence on his character. ( For more information on game pacing, check out this video). The game’s main plot hurls you into the action right from the outset, much like it did in DA2, and although I cannot argue with the fact that for mass-market appeal to the broadest of audiences this works well as an engagement strategy, it does make building your character’s back-story far more problematic. This has only become more obvious on my second play-through. However the other quests do seem unfinished, and their placement within the game could have been improved upon. The main plot is fine, and does what it is meant to by taking you from the start of the game to the end, linking into previous content and future content. Dragon Age: Inquisition – Story, plot and replay valueĪs I said in my quick review, I think that the plot or story of the game is in some ways a weak point.
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